Deconstructor of Fun

Deconstructor of Fun

By Deconstructor of FunLeisureVideo Games
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Deconstructor of Fun episodes

  • TWIG #120: Supercell on 2nd Decade, Zynga Ad Network, Bad Robot Entering Games, Microsoft on Future of Games

    Welcome to TWIG #120!

    Today we cover:

    #1. Zynga Is Building Its Own Ad Network, Mulling M&A

    #2. Bad Robot looking to be the rare Hollywood-and-games success story

    #3. Microsoft's Head of Cloud Gaming James Gwertzman Talks Past, Present, and Future of Gaming Tech

    #4. MY TAKE ON SUPERCELL IN 2020 AS WE BEGIN OUR SECOND DECADE

    Hosts:

    - Miska Katkoff (@m_katkoff)

    - Joe Kim (@jokim1)

    - Eric Kress (@ekress)

    As always, pls feel free to send us feedback!

    Check out TWIG on the GameMakers YouTube Channel!

    CLUBHOUSE EVENT 

    • This Friday 2/19/2021 at 12PM PST
    • https://www.joinclubhouse.com/event/xob8aNOK
    • Sponsors

      Square ENIX Montreal. Check out their open job positions here: semmtl.com/dof

      1 hr 2 min
    • Learnings from Building My Dream Team with Sophie Vo, Studio Lead at Voodoo

      How do you build a dream team from scratch?


      In this episode Sophie Vo, Studio Lead at Voodoo, details her journey of building a game team. We discuss how to craft a team culture, hire according to set values and lead through lockdowns.

      Sophie has a true passion towards leadership. Her approach is very methodical and constantly improving as she analyses, plans, executes and recalibrates based on learnings.

      Don't miss Sophie's original article "A Dream Team is All You Need".

      1 hr 8 min
    • Future of PC Games | David Brevik (OG!), Sean Haran (Gearbox), Tim Morten (Frost Giant)

      Today we will be speaking about the future of PC Gaming.   

      Here with us to talk about this are 3 incredible speakers

          - David Brevik, Famous of course for founding Blizzard North and for Diablo but then also founding other game studios including Gazillion and now as President of Skystone Games

           - Sean Haran who’s held senior executive roles at 20th Century Fox, Marvel, Riot, and now as Chief Business Officer at Gearbox

           - Tim Morten who was at Activision, was CEO of Savage Entertainment, held exec positions at EA, Santa Monica and Blizzard before starting Frost Giant as CEO.

      Host:

         - Joseph Kim, CEO of LILA Games

      1 hr 21 min
    • TWIG #119: EA Buys Glu, AppLovin Buys Adjust, Embracer Buys Gearbox, and Predictions (Shooters, Marketing)

      Welcome to TWIG #119!

      Today we cover:

      #1. Why Did AL Buy Adjust

      #2. EA buys GLU

      #3. Embracer Group acquires Borderlands maker Gearbox Entertainment for $1.3B

      Predictions: Shooters and Marketing

      Hosts:

      - Miska Katkoff (@m_katkoff)

      - Joe Kim (@jokim1)

      - Eric Kress (@ekress)

      - Adam Telfer (@adamwtelfer)

      As always, pls feel free to send us feedback!

      Check out TWIG on the GameMakers YouTube Channel!

      59 min
    • Seriosly Unconventional Growth with Philp Hickey, EVP of Brand & Marketing

      Originally Seriosly's first game was launched in mid-2014. Since then the game has grown quarter after quarter with the latest growth spurs coming after the acquisition by Playtika. 

      In this episode I'm joined by Phil Hickey, EVP of Brand & Marketing at Seriosly, to discuss: 

      • How has Best Fiends been able to continue to grow ever since the game was launched?
      • Why did they take this unconventional/methodical approach of building a brand first. 
      • How much pressure has there been to follow the latest performance marketing trends from shockvertaising to extremely misleading ads?
      • How to build and run an effective and lean marketing team in games that is sitting far away from the game team?
      • What's the best way for the game and marketing team to work together? 
      • 44 min
      • Hit Roblox Developers Share Their Secrets!

        Hear from real game developers on Roblox who have created hit games! What does it take to be successful? How is dev on Roblox different from other platforms? What is a day in the life like? What is their view on Roblox monetization? What is the future outlook for the platform?

        Roblox developer speakers:

            - Andrew Bereza aka "Berezaa", Toybox Development - Vesteria, 2PGFT, Miner's Haven, Azure Mines, War Games, Build Island

            - Josh DeBoer, aka "Artemis" Summit Studios Games - Vehicle Simulator

            - Anne Shoemaker aka "Myzta", Fullflower Studio - Mermaid Life, My Droplets

           - Arthur Trusov aka "Trus" - Tropics Paradise, Tycoon Hospital 

        SPONSOR:

        This podcast is sponsored by Square Enix Montreal! Check out open positions to work there at: semmtl.com/dof

        Your host:

           - Joe Kim aka "DJ Mac Daddy" CEO of LILA Games

        1 hr 6 min
      • TWIG #118: Epic Games Store Review, Google Stadia Shuts down Internal Studios, & Gambling Apps on Google Play

        Welcome to TWIG #118!

        Today we cover:

        #1. Gambling apps are coming to Google’s Play Store in the US and 14 other countries, The Verge

        #2. Reviewing Epic Games Store’s 2020, MasterTheMeta

        #3. Google Stadia Shuts Down Internal Studios, Changing Business Focus, Kotaku

        Hosts:

        - Joe Kim (@jokim1)

        - Eric Kress (@ekress)

        - Adam Telfer (@adamwtelfer)

        Guest Host:

        - Ninel (Gryuner) Anderson, Check out Devoted Studios Youtube Channel

        As always, pls feel free to send us feedback!


        48 min
      • Going Public with Anton Gauffin, CEO of Huuuge Games

        In this episode, I'm joined by Anton Gauffin, CEO of soon to be public Huuuge Games. 

        We discuss why Anton has decided to take his company public, dive deeper into their Build & Buy strategy, talk about their M&A approach, and what sets Huuuge different from the other consolidators in the market. We also discuss the effects of IDFA depreciation on the company's M&A strategy.

        your host

        Mishka Katkoff

        1 hr 1 min
      • Playtika IPO | Growth???, Risks, and Future!

        Today we are going to be discussing Playtika’s IPO and future prospects.

        Playtika develops and publishes some of the world’s most popular social casino games such as Slotomania, Slots - House of Fun, Bingo Blitz, and card games like World Series of Poker

        In our discussion today we’ll be talking about

        • #1. IPO and current valuation
        • #2. Current business and sources of revenue
        • #3. Growth prospects
        • #4. Key risks
        • #5. Competition
        • #6. Future Prospects
        • And with us today to talk about Playtika’s future prospects:

          • Matthew Kanterman from Bloomberg Intelligence
          • Eric Kress from Gossamer Consulting
          • Moderataor:

            • Joe Kim aka DJ Limit from LILA Games
            • 33 min
            • *FULL UPDATED* How to Effectively Deploy Consumer Insights

              Today we will be talking about how to most effectively utilize consumer insights in gaming.

              A lot of research studies can go wrong due to various problems and errors that can lead to false conclusions.

              What should studios watch out for? And how can we do this right?

              So today we will be discussing consumer insights with arguably the best CI practitioners in the entire industry:

              • Mark Allenbach, Founder of Well Played Research,
              • Stan Kwon, Founder of Beta Hat
              • Matt Penfield, VP of Consumer Insights from Zynga
              • Mike Swiontkowski, Head of Global Research and CI from Blizzard
              • Host:

                • Joe Kim, CEO of LILA Games
                • 1 hr 43 min

                About Deconstructor of Fun

                From the publisher's feed

                Deconstructor of Fun podcast is created by games professionals for games professionals. We explore the business side of the games industry with the goal of bringing listeners content that is relevant, insightful, and entertaining on a weekly basis.

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