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Welcome to TWIG #120!
Today we cover:
#1. Zynga Is Building Its Own Ad Network, Mulling M&A
#2. Bad Robot looking to be the rare Hollywood-and-games success story
#3. Microsoft's Head of Cloud Gaming James Gwertzman Talks Past, Present, and Future of Gaming Tech
#4. MY TAKE ON SUPERCELL IN 2020 AS WE BEGIN OUR SECOND DECADE
Hosts:
- Miska Katkoff (@m_katkoff)
- Joe Kim (@jokim1)
- Eric Kress (@ekress)
As always, pls feel free to send us feedback!
Check out TWIG on the GameMakers YouTube Channel!
CLUBHOUSE EVENT
Sponsors
Square ENIX Montreal. Check out their open job positions here: semmtl.com/dof
How do you build a dream team from scratch?
Don't miss Sophie's original article "A Dream Team is All You Need".
Today we will be speaking about the future of PC Gaming.
Here with us to talk about this are 3 incredible speakers
- David Brevik, Famous of course for founding Blizzard North and for Diablo but then also founding other game studios including Gazillion and now as President of Skystone Games
- Sean Haran who’s held senior executive roles at 20th Century Fox, Marvel, Riot, and now as Chief Business Officer at Gearbox
- Tim Morten who was at Activision, was CEO of Savage Entertainment, held exec positions at EA, Santa Monica and Blizzard before starting Frost Giant as CEO.
Host:
- Joseph Kim, CEO of LILA Games
Welcome to TWIG #119!
Today we cover:
#1. Why Did AL Buy Adjust
#2. EA buys GLU
#3. Embracer Group acquires Borderlands maker Gearbox Entertainment for $1.3B
Predictions: Shooters and Marketing
Hosts:
- Miska Katkoff (@m_katkoff)
- Joe Kim (@jokim1)
- Eric Kress (@ekress)
- Adam Telfer (@adamwtelfer)
As always, pls feel free to send us feedback!
Check out TWIG on the GameMakers YouTube Channel!
Originally Seriosly's first game was launched in mid-2014. Since then the game has grown quarter after quarter with the latest growth spurs coming after the acquisition by Playtika.
In this episode I'm joined by Phil Hickey, EVP of Brand & Marketing at Seriosly, to discuss:
Hear from real game developers on Roblox who have created hit games! What does it take to be successful? How is dev on Roblox different from other platforms? What is a day in the life like? What is their view on Roblox monetization? What is the future outlook for the platform?
Roblox developer speakers:
- Andrew Bereza aka "Berezaa", Toybox Development - Vesteria, 2PGFT, Miner's Haven, Azure Mines, War Games, Build Island
- Josh DeBoer, aka "Artemis" Summit Studios Games - Vehicle Simulator
- Anne Shoemaker aka "Myzta", Fullflower Studio - Mermaid Life, My Droplets
- Arthur Trusov aka "Trus" - Tropics Paradise, Tycoon Hospital
SPONSOR:
This podcast is sponsored by Square Enix Montreal! Check out open positions to work there at: semmtl.com/dof
Your host:
- Joe Kim aka "DJ Mac Daddy" CEO of LILA Games
Welcome to TWIG #118!
Today we cover:
#1. Gambling apps are coming to Google’s Play Store in the US and 14 other countries, The Verge
#2. Reviewing Epic Games Store’s 2020, MasterTheMeta
#3. Google Stadia Shuts Down Internal Studios, Changing Business Focus, Kotaku
Hosts:
- Joe Kim (@jokim1)
- Eric Kress (@ekress)
- Adam Telfer (@adamwtelfer)
Guest Host:
- Ninel (Gryuner) Anderson, Check out Devoted Studios Youtube Channel
As always, pls feel free to send us feedback!
In this episode, I'm joined by Anton Gauffin, CEO of soon to be public Huuuge Games.
We discuss why Anton has decided to take his company public, dive deeper into their Build & Buy strategy, talk about their M&A approach, and what sets Huuuge different from the other consolidators in the market. We also discuss the effects of IDFA depreciation on the company's M&A strategy.
your host
Mishka Katkoff
Today we are going to be discussing Playtika’s IPO and future prospects.
Playtika develops and publishes some of the world’s most popular social casino games such as Slotomania, Slots - House of Fun, Bingo Blitz, and card games like World Series of Poker
In our discussion today we’ll be talking about
And with us today to talk about Playtika’s future prospects:
Moderataor:
Today we will be talking about how to most effectively utilize consumer insights in gaming.
A lot of research studies can go wrong due to various problems and errors that can lead to false conclusions.
What should studios watch out for? And how can we do this right?
So today we will be discussing consumer insights with arguably the best CI practitioners in the entire industry:
Host:
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