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You can learn much about a media and political culture by examining when it panics, and who it panics about. And we’ve always panicked about video games, from the early arcades until this very day. Whether you are a prudish Christian conservative, or a concerned liberal-minded paternalist, demonizing video games has long been good politics.
On this episode: guest host and lead producer Jay Cockburn travels back to the 90s, and looks at the story of Mortal Kombat. The game was violent, gory, glorious. It was a youth rebellion in miniature. Parents rebelled against the rebellion, staging their own petulant counter-revolution, and politicians embraced it. It triggered a moral panic and even congressional hearings into violence in games. But why did it happen, who did it serve, and what does it tell us about our own culture?
—————————-SUPPORT THE SHOW—————————-
You can support the show for free by following or subscribing on Spotify, Apple Podcasts, or whichever app you use. This is the best way to help us out and it costs nothing so we’d really appreciate you clicking that button.
If you want to do a little more we would love it if you chip in. You can find us on patreon.com/dartsandletters. Patrons get content early, and occasionally there’s bonus material on there too.
——————-ABOUT THE SHOW——————
For a full list of credits, contact information, and more, visit our about page.
Learn more about your ad choices. Visit megaphone.fm/adchoices
Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/communications
4.8
66 ratings
You can learn much about a media and political culture by examining when it panics, and who it panics about. And we’ve always panicked about video games, from the early arcades until this very day. Whether you are a prudish Christian conservative, or a concerned liberal-minded paternalist, demonizing video games has long been good politics.
On this episode: guest host and lead producer Jay Cockburn travels back to the 90s, and looks at the story of Mortal Kombat. The game was violent, gory, glorious. It was a youth rebellion in miniature. Parents rebelled against the rebellion, staging their own petulant counter-revolution, and politicians embraced it. It triggered a moral panic and even congressional hearings into violence in games. But why did it happen, who did it serve, and what does it tell us about our own culture?
—————————-SUPPORT THE SHOW—————————-
You can support the show for free by following or subscribing on Spotify, Apple Podcasts, or whichever app you use. This is the best way to help us out and it costs nothing so we’d really appreciate you clicking that button.
If you want to do a little more we would love it if you chip in. You can find us on patreon.com/dartsandletters. Patrons get content early, and occasionally there’s bonus material on there too.
——————-ABOUT THE SHOW——————
For a full list of credits, contact information, and more, visit our about page.
Learn more about your ad choices. Visit megaphone.fm/adchoices
Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/communications
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